Robotics C++ Physics II AP Physics B Electronics Java Astronomy Other Courses Summer Session  

Notes

Some Terminology and Definitions

Motion at Constant Acceleration

Falling Objects

 

Apollo 15: Hammer and Feather demonstration: http://video.google.com/videoplay?docid=6926891572259784994#

 

Some Terminology and Definitions

 

Mechanics: The study of the motion of objects, and the related concepts of force and energy. Has two sub categories

 

      Ø Kinematics: Description of how objects move.

      Ø Dynamics: Deals with forces and why objects move as they do     (be careful with using the word why)

Translational Motion: Motion without rotation. One-dimensional or straight line.

¢ Particle: A mathematical point that has no spacial extent or size.

¢ Reference Frame: Frame of reference - what quantities are being measured or compared with respect to.

        Einstein created some interesting thought experiments dealing with reference frames - covered later. 

¢ Coordinate Axes: Useful in representing a frame of reference - 2 lines drawn at 90 degree angle that divide the x-y plane. Used to specify the

       position of an object.

¢ Displacement: How far an object has moved from its starting point

¢ Distance: Length of the total path travelled

¢ Vector: Operations with will be covered later - displacement with direction specified

¢ Scalar: Has magnitude or numerical value only

¢ Average Speed = s = distance travelled/time elapsed = (x2 - x1)/(t2 - t1) or Dx/Dt.  Expressed in units of distance per time - it is a scalar quantity.

       Where x2 is final position, x1 is initial position, t2 is final time, t1 is initial time. 

       Note that this is a scalar quantity; no direction is specified 

¢ Average Velocity = v = displacement travelled/time elapsed.

       Note that this is a vector quantity because direction is specified

¢ Instantaneous Velocity: v = lim Dx/Dt      

                                                Dt ]0  

       Dt ]0 means as the change in time approaches 0. Note: This is as close to calculus as we will get (required) in this course. 

       Unless stated otherwise, references to velocity will mean instantaneous velocity.

¢ Instantaneous Speed. s is always equal to the magnitude of the instantaneous velocity. Why?

¢ Acceleration: Occurs when velocity is changing. It specifies how rapidly the velocity of an object is changing.

¢ Average Acceleration: a = change of velocity/time elapsed = (v2 - v1)/(t2 - t1) = Dv/Dt, where the symbols have the meanings as stated above.

       Acceleration is a vector quantity but, for one-dimensional motion, we will use only + or - to indicate direction reference the reference frame.

¢ Instantaneous Acceleration: a = lim Dv/Dt

                                                                    Dt ]

Motion at Constant Acceleration

¢ From the above definition of average acceleration

a = change of velocity/time elapsed = (v - v0)/(t - t0)

Note that I am using v as the final velocity, v0 as the initial position, t as the final time, and t0 as the initial time. I will use this approach throughout the course.

But, since we are, for now, assuming constant acceleration, a = a. Additionally, since we start at time 0, this becomes

       a = (v - v0)/t

This (cross multiplying, etc) can be solved for v to give

      v = v0 + at      First Useful Relationship       Question: What is being said, in plain English?

In words: the velocity at any time t is equal to the initial velocity + acceleration (constant) times elapsed time

¢ From the above definition of average velocity          

v = (x - x0)/(t - t0).

If we set t0 as 0 (we start at time 0), then

v = (x - x0)/t    

This (cross multiplying, etc) can be solved for x to give

x = x0 + vt  

Because the velocity increases at a uniform rate (consequence of constant acceleration), v will be midway between the initial and final velocities or

v = (v0 + v)/2.  Second Useful Equation              Question: What is being said, in plain English?

We can now combine this equation with the following 2 equations that were derived above   

      v = v0 + at

      x = x0 + vt

to give

x = x0 + vt = x0 + ((v0 + v)/2)t or

x = x0 + ((v0 + v0 + at)/2)t or

x = x0 + vot + (1/2)at2  or, equivalently, (we are in 1-D)

y = y0 + vot + (1/2)at2  Third Useful Equation           Question: What is being said, in plain English?

Rearranging these 3 equations, we can derive a fourth useful equation for situations when time t is not known

v2 = v02 + 2a(x -x0)      Fourth Useful Equation         Question: What is being said, in plain English?

Summary

The four equations discussed above and repeated below are referred to as the Kinematic Equations for Constant Acceleration

  v = v0 + at     
  v = (v0 + v)/2. 
  x = x0 + vot + (1/2)at2  or, equivalently, y = y0 + vot + (1/2)at2 
  v2 = v02 + 2a(x -x0)     

Falling Objects

¢ Galileo: Father of modern science

      At a given location on Earth and in the absence of air resistance, all objects fall with the same constant acceleration.

¢ g = acceleration due to gravity = 9.80 m/s2

¢ g is a vector; its direction at any time is towards the center of the Earth

¢ Notes

       ð Acceleration and velocity are not always in the same direction

       ð An object thrown upward does not have zero acceleration at its highest point

       ð If up is positive then g has a negative sign

       ð If up is down then g has a positive sign

¢ Paper and pen drop experiment