Chapter 3 Problem Solving Suggestions
¢ To find the components of a vector
use
and
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¢ Given the components, find the vector by using the Pythagorean theorem (for its magnitude) and the inverse tangent of the ratio
of its y and x components (for its direction).
¢ To add two vectors by components
Ø add the x components of the individual vectors to find the x component of the resultant vector.
Ø add the y components of the individual vectors to find the y component of the resultant vector.
Ø use the Pythagorean theorem to find the magnitude of the resultant
Ø use the inverse tangent of the ratio of the x and y components of the resultant to find the direction of the resultant.
¢ Projectile Motion Problems
Ø there is acceleration ay = -g in the y direction (assuming y is positive up).
Ø there is no acceleration in the x direction. Thus, vx0 = vx = v0
Ø for a horizontal launch, vx0 = v0 and vy0 = 0
Ø for a launch with an angle q, the initial x and y components of velocity are vx0 = v0cosq0 and vy0 =v0sinq0
Ø at the maximum height, velocity is in the x direction. That is, vy = 0
Ø when a projectile reaches the ground, vy = 0
Ø use symmetry. For example, the time it takes to reach the maximum height is half the total time of flight