GLUT
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Detailed Documentation |
GLUT Requirements |
Initialization |
Window Creation |
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Reshape to Prevent Window Distortion |
Animation |
Keyboard |
Moving Camera |
Mouse |
Popup Menus |
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Where GLUT Fits Into The Scheme of Things Allows more rapid graphics by somewhat bypassing operating system Avoids having to use the Windows approach to creating Windows |
Default OpenGL View Centered at origin with widow size as shown - 2D Orthographic View Orthographic versus Perspective - More on Views Later |