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Kinematic and Angular Equations

General Kinematic Equations for Constant Acceleration

x component (horizontal)

y component (vertical)

Comments

vx = v0x + axt

vy = vy0 + ayt

same except for direction

x = x0 + vx0t + (1/2)axt2

y = y0 + vy0t + (1/2)ayt2

same except for direction

v2x = v2x0 + 2ax(x - x0)

v2y = v2y0 + 2ay(y - y0)

same except for direction

 

 

Projectile Motion

Kinematic Equations for Projectile Motion

Note that these equations are specific cases of the general equations with stated assumptions

 

Assuming y is positive upwards, ax = 0, ay = -g

 

Horizontal Motion: ax = 0, vx = constant Vertical Motion: ay = -g

Comments

vx = vx0 vy = vyo - gt

ax = 0, ay ≠ 0

x = x0 + vx0t
vx = vx0 (same as 1st one-reason not listed in text)
y = y0 + vy0t - (1/2)gt2
v2y = v2y0 - 2g(y - y0)

ax = 0, ay ≠ 0, ay = -g

ax = 0, square root of both sides

 

Comparison of Equations for Constant Acceleration: Constant a, Constant a, x0 = 0, q0 = 0

Angular Linear
w = w0 + at v = v0 + at
q =  w0 t + (1/2)a t2 x = v0t + (1/2)at2
w2 = w02  + 2aq  v2 = v02 + 2ax
wavg= (w +w0)/2  vavg = (v + v0)/s