Kinematic and Angular Equations
General Kinematic Equations for Constant Acceleration
|
x component (horizontal) |
y component (vertical) |
Comments |
|
vx = v0x + axt |
vy = vy0 + ayt |
same except for direction |
|
x = x0 + vx0t + (1/2)axt2 |
y = y0 + vy0t + (1/2)ayt2 |
same except for direction |
|
v2x = v2x0 + 2ax(x - x0) |
v2y = v2y0 + 2ay(y - y0) |
same except for direction |
Kinematic Equations for Projectile Motion
Note that these equations are specific cases of the general equations with stated assumptions
Assuming y is positive upwards, ax = 0, ay = -g
| Horizontal Motion: ax = 0, vx = constant | Vertical Motion: ay = -g |
Comments |
| vx = vx0 | vy = vyo - gt |
ax = 0, ay ≠ 0 |
| x = x0 + vx0t vx = vx0 (same as 1st one-reason not listed in text) |
y = y0 + vy0t - (1/2)gt2 v2y = v2y0 - 2g(y - y0) |
ax = 0, ay ≠ 0, ay = -g ax = 0, square root of both sides |
Comparison of Equations for Constant Acceleration: Constant a, Constant a, x0 = 0, q0 = 0
| Angular | Linear |
| w = w0 + at | v = v0 + at |
| q = w0 t + (1/2)a t2 | x = v0t + (1/2)at2 |
| w2 = w02 + 2aq | v2 = v02 + 2ax |
| wavg= (w +w0)/2 | vavg = (v + v0)/s |