Schedule
References
1. OpenGL Programming Guide, Schreiner, Woo, Neider, Davis: Address for Electronic copy provided, notes and sample code provided by instructor
2. Beginning OpenGL Game Programmng, Dave Astle, Kevin Hawkins: Purchased by student, notes and sample code provided by instructor
3. DirectX and Milkshape: Software, notes, and sample code provided by instructor
|
January |
|||
|
Week |
Chapter |
Reference |
Topic |
|
1 |
1 |
1 |
Introduction |
|
2 |
2 |
1 |
Creating a Simple Application |
|
3 |
3,4 |
1 |
OpenGl States and Primitives, Viewing, Color |
|
4 |
5 |
1 |
Lighting |
| February | |||
|
Week |
Chapter |
Reference |
Topic |
|
1 |
6 |
1 |
Lighting |
|
2 |
7 |
1 |
Blending, Fog, Display Lists |
|
3 |
8 |
1 |
Pixels, Bitmaps, Fonts, Images |
|
4 |
9 |
1 |
Texture Mapping |
|
March |
|||
|
Week |
Chapter |
Reference |
Topic |
|
1 |
1, 2, 3, 4 |
2 |
Introduction, Simple Application, States-Primitives, Transformations-Matrices |
|
2 |
5, 6, 7, 8 |
2 |
Color, Lighting, Blending, Fog, Images, Texture Mapping, OpenGL Extensions |
| April | |||
|
Week |
Chapter |
References |
Topic |
|
1 |
MilkShape 1.8.4 |
3 |
3D Objects |
|
2 |
MilkShape 1.8.4 |
3 |
3D Objects |
|
3 |
|||
|
4 |
|||
| May | |||
|
Week |
Chapter |
References |
Topic |