Tutorials
Ø Animations and the MD2 format (can save MilkShape to this format for use in OpenGL): http://www.videotutorialsrock.com/opengl_tutorial/animation/text.php
Ø All Topics: http://www.videotutorialsrock.com/ (good content - provides examples and code can be downloaded. Latter parts use classes and Visual C++)
Ø OpenGL Light Bible: http://www.falloutsoftware.com/tutorials/gl/gl8.htm
Ø Lighting: http://www.sjbaker.org/steve/omniv/opengl_lighting.html Gives good recommended settings for the light sources (starting point)
Ø Red Book: http://fly.cc.fer.hr/~unreal/theredbook/
Ø OpenGL Functions with Descriptions: http://pyopengl.sourceforge.net/documentation/manual/reference-GL.html
Ø Lights amd Materials: http://jerome.jouvie.free.fr/OpenGl/Tutorials/Tutorial14.php (good content, code can be downloaded, weak English)
Ø Nate Robbins Tutorials: http://fly.cc.fer.hr/~unreal/theredbook/ Referenced by many OpenGL texts and on line commentaries
Ø Downloads: http://chumbalum.swissquake.ch/ms3d/download.html
Ø General Information from Microsoft: http://windowshelp.microsoft.com/Windows/en-US/Help/bea34e35-f841-478f-8a73-d2f461480ad91033.mspx
Ø Game Programming Tutorial using DirectX and C++: http://www3.telus.net/alexander_russell/course_dx/introduction_dx.htm
Ø Direct3D Versus OpenGL: A Comparison: http://www.xmission.com/~legalize/d3d-vs-opengl.html