With Visual Basic and DirectX
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Sprites |
Graphics & Direct3D |
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The Windows API |
Animation |
Chapter 14 Artificial Intelligence |
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Using Windows API |
DirectDraw |
Chapter 15 Windows Sockets |
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Visual Basic and Objects |
Chapter 10 DirectX Audio |
Chapter 16 Networks |
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Supercharging VB |
Chapter 11 User Input |
Chapter 17 Game Design |
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Bitmaps |
Chapter 12 Game Library |
Additional Code |