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With Visual Basic and DirectX

 

 

Chapter 1

Preliminaries

Chapter 7

Sprites

Chapter 13

Graphics & Direct3D

Chapter 2

The Windows API

Chapter 8

Animation

Chapter 14

Artificial Intelligence

Chapter 3

Using Windows API

Chapter 9

DirectDraw

Chapter 15

Windows Sockets

Chapter 4

Visual Basic and Objects

Chapter 10

DirectX Audio

Chapter 16

Networks

Chapter 5

Supercharging VB

Chapter 11

User Input

Chapter 17

Game Design

Chapter 6

Bitmaps

Chapter 12

Game Library

Appendix

Additional Code